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Working with Command Scripts

Command Script – User Guide

The Command Script is Depence's text-based control language. With it you can select fixtures, set values, run effects, start/stop scenes and sequences, work with variables and chain scripts together – all in a simple, line-oriented syntax.

A script can be executed from three places:

Entry point
Purpose
Effect

Command Window

Type single commands interactively

Writes directly into the Programmer (live operation).

Script Editor

Create / test scripts

Writes directly into the Programmer.

Sequence – Script Block (TBlock_Script)

Execute a script automatically inside a show

Writes into the Sequence chase (does not touch the Programmer).

AI / MCP

Run a script via an AI tool call

Writes directly into the Programmer.

The language is case-insensitive. SELECT and select are identical.


1. General Syntax

  • One command per line. Empty lines are ignored.

  • Multiple selections / IDs are separated by comma: SELECT FIXTURE 1,3,5.

  • Ranges use THRU: SELECT FIXTURE 1 THRU 10.

  • Names containing spaces must be enclosed in double quotes: STARTSCENE "Intro Look".

  • Values are introduced with @: SET VALUE @50%. = and TO are accepted as synonyms.

  • Decimal separator is culture-independent – both 0.5 and 0,5 work.

  • Variables are referenced with $name (after being defined via VAR / PVAR) and are substituted automatically by the parser.

Typical order inside a block


2. Value Formats

Value formats are used wherever you see @<value>.

Format
Example
Meaning

Percent

@50%

50 % of the feature's value range.

Full

@FULL

Highlight value (max., see FULLOPEN).

BPM

@120BPM

Speed as beats per minute (for effect speed).

Degrees

@90°

Pan/Tilt angle or FX phase.

Hertz

@5Hz

Strobe frequency.

Feature name

@RED, @OPEN, @PRISM1

Predefined feature / wheel slot.

Variable

@$myvalue

Value resolved from VAR / PVAR.


3. Selection – SELECT

Select fixtures

Select selection groups

Aggregate fixtures (e.g. fountain modules) are automatically expanded into their child fixtures.

Select individual features (channels)

Clear the selection


4. Setting Values – SET

Sets a value on the most recently selected channels.

Intensity / channel value

Specific feature

Indexed sub-groups / masters

Fade & Delay

Fade and delay times apply to the next SET and are reset to zero afterwards.


5. Programmer Lifecycle

Command
Effect

FULLOPEN

Drives the selected fixtures to their highlight values (dimmer/shutter/…). Identical to the "Full Open" button in the Programmer.

RELEASE

Removes the selected channels from the Programmer (drops their values).

RELEASE ALL

Empties the entire Programmer (releases all values on all fixtures).

CLEAR

Resets the selection (channel values stay untouched).


6. Effects (FX) – SET EFFECT + Parameters

Effects are applied as an FX layer on top of the selected channels.

Distribution across the selection

Panorama value
Meaning

|

no spread

/

left → right

\

right → left

>

outside → centre

<

centre → outside

Effects are removed again via RELEASE (on the selected channels).


7. Scenes – start & stop

Scenes (stored looks) are addressed by name.

  • FADE <seconds> – fade in/out time.

  • DELAY <seconds> – wait time before the fade starts.


8. Sequences (Shows) – start & stop

Start a show in the Sequencer chase

  • Rewinds the show to position 0 and starts it in the normal Sequencer chase (multiple shows can run in parallel).

Start a show in the Programmer chase

  • Starts the show inside the Programmer chase (useful for previewing).

Stop shows


9. Batched Execution – BEGINSCENE / ENDSCENE

Mostly used in AI context (several tool calls in one session) to batch many commands and apply them only once the block is closed.

In the classic script path both commands are harmless markers (no-op) and can stay in place without side effects.


10. Variables – VAR / PVAR

Local script variable (VAR)

Lives only inside the current script.

Public variable (PVAR)

Writes into the global Panel & Logic variable pool and can be read by panels / logic items.

Syntax for both commands:


11. Chaining Scripts – CALL

Calls another script stored in the project, by name.

Handy to keep recurring building blocks (e.g. "all pumps off") in one place.


12. Scheduler – TIMEPLANER

Controls the scheduler of the current show player device.


13. Full Command Reference

Command
Short description

SELECT FIXTURE …

Select fixtures by ID (lists, THRU, ODD, EVEN, STEP).

SELECT GROUP "…"

Select a selection group (folder path supported).

SELECT <feature> FROM …

Select individual features of the (pre-)selected fixtures.

CLEAR

Reset selection.

SET VALUE @…

Set channel value / intensity.

SET @FULL / FULLOPEN

Drive to highlight values.

SET <feature> @…

Set a feature directly (Dimmer, Pan, RGB, Gobo, …).

SET MASTER … @…

Set an aggregate master.

SET INDEX @n

Pick the nth element of an aggregate.

SET FADETIME @s, SET DELAYTIME @s

Timing for the next SET.

SET EFFECT <FX>

Assign an FX type (Sinus, Pulse, Ramp …).

SET SPEED/CENTER/AMPLITUDE/PHASE/OFFSET/MIN/MAX/REPEATS/WIDTH/CUTLEFT/CUTRIGHT

FX parameters.

SET WINGS/BLOCKS/PANORAMA

FX distribution across the selection.

RELEASE / RELEASE ALL

Release Programmer values.

STARTSCENE "…" [FADE s] [DELAY s]

Start a scene.

STOPSCENE "…" [FADE s] [DELAY s]

Stop a scene.

STARTSEQUENCE "…"

Start a sequence in the Sequencer chase.

PLAY "…"

Start a sequence in the Programmer chase.

STOP ["…"]

Stop a specific sequence, or all of them.

BEGINSCENE / ENDSCENE

Batched execution markers.

VAR <name> = <value>

Local variable.

PVAR <name> = <value>

Public variable.

CALL "…"

Run another script.

TIMEPLANER START/STOP

Enable/disable the scheduler.


14. Examples

Example A – Classic "Lights On" look

Example B – Fountain with a sine effect

Example C – Start a show automatically

Example D – Reusable building blocks

Script Reset:

Another script:

Example E – Variables for repeated values


15. Best Practices & Pitfalls

  • Mind the order: SELECT first, then SET. Without a selection SET does nothing.

  • Fade/Delay are "one-shot": SET FADETIME / SET DELAYTIME only apply to the next value command and are reset to 0 afterwards – set them again before each block if needed.

  • Quote names: scene / sequence / script / group names containing spaces or special characters must be wrapped in "…".

  • Decimal separator: both 0.5 and 0,5 are accepted – scripts stay portable across locales.

  • RELEASE vs. CLEAR: CLEAR only drops the selection; RELEASE actually removes values from the Programmer.

  • PLAY vs. STARTSEQUENCE: PLAY starts a show in the Programmer chase (preview), STARTSEQUENCE starts it in the regular Sequencer chase.

  • Script running inside a sequence: when a script is executed by a sequence's Script Block (TBlock_Script) it writes into the Sequence chase, not the Programmer – so RELEASE ALL does not affect the Programmer in that case.

  • Unknown commands are silently ignored; typos (e.g. SELLECT) will therefore not raise an error – but they will also have no effect.

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