# Camera Video Source

A Camera Video Source renders the scene from the perspective of a current camera, which is selected by a defined camera selector. This allows for real camera movements to be displayed on video screens.&#x20;

Proceed as follows:

<figure><img src="/files/smNGBodg24k0pV5X7tS5" alt=""><figcaption></figcaption></figure>

1. Create one or multiple Camera Objects and place them into your scene
2. Create a Camera-Selector Object (`Create > Scene > Camera Selector`)
3. Go to Settings > Video Sources...
4. Click on the "Add" Button and choose "Camera Video Source"
5. Once selected, pick the Camera-Selector object from the drop down
6. check Active

Now you can use this Video-Source on any Texture or Projector.&#x20;

{% hint style="info" %}
The camera selector automatically recognizes that it is assigned to a Camera Video Source and selects the camera only for this video source. Add another camera selector if you want to change the active camera of the viewport, e.g., via keyframes.
{% endhint %}

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