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Camera Video Source

A Camera Video Source renders the scene from the perspective of a current camera, which is selected by a defined camera selector. This allows for real camera movements to be displayed on video screens.

Proceed as follows:

  1. Create one or multiple Camera Objects and place them into your scene

  2. Create a Camera-Selector Object (Create > Scene > Camera Selector)

  3. Go to Settings > Video Sources...

  4. Click on the "Add" Button and choose "Camera Video Source"

  5. Once selected, pick the Camera-Selector object from the drop down

  6. check Active

Now you can use this Video-Source on any Texture or Projector.

The camera selector automatically recognizes that it is assigned to a Camera Video Source and selects the camera only for this video source. Add another camera selector if you want to change the active camera of the viewport, e.g., via keyframes.

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