# Camera Video Source

A Camera Video Source renders the scene from the perspective of a current camera, which is selected by a defined camera selector. This allows for real camera movements to be displayed on video screens.&#x20;

Proceed as follows:

<figure><img src="https://2214631663-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FSJPsyh5CBOise9BtVNGO%2Fuploads%2F3bOJO7DbLpxpE1jZE2Em%2Fimage.png?alt=media&#x26;token=2d737b06-381e-4d01-a148-c012defcd462" alt=""><figcaption></figcaption></figure>

1. Create one or multiple Camera Objects and place them into your scene
2. Create a Camera-Selector Object (`Create > Scene > Camera Selector`)
3. Go to Settings > Video Sources...
4. Click on the "Add" Button and choose "Camera Video Source"
5. Once selected, pick the Camera-Selector object from the drop down
6. check Active

Now you can use this Video-Source on any Texture or Projector.&#x20;

{% hint style="info" %}
The camera selector automatically recognizes that it is assigned to a Camera Video Source and selects the camera only for this video source. Add another camera selector if you want to change the active camera of the viewport, e.g., via keyframes.
{% endhint %}

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