Depence 2
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Materials

Depence² is based on a PBR (Physical Based Rendering) Material concept. Instead of traditional rendering approaches, where artistic values and colors where taken to design a 3D scene, a PBR approach takes more physically correct parameters into account. Especially when it comes to lighting computation, several natural scientific mathematics and rules are used to simulate lighting and materials as realistic as possible.
One important aspect of a PBR pipeline is the definition of materials, which is now not only a color or texture, it is more a physical representation of a surface usually called "PBR Material" or "Substance".
Source for ready to use high quality PBR Materials: https://beta.gametextures.com/