Depence 2
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Laser

The Depence² rendering engine also displays laser beams as well as projections. As input sources, it supports all known major laser control systems like Pangolin Beyond or Laseranimation Sollinger DSP. https://pangolin.com/ https://laseranimation.com
The communication between the laser control system and Depence² will be established via your local network. This protocol works, when both systems run on the same machine or different machines in your network.
Add and configure a Laser Projector
Select one of the available laser fixtures from the library and drag it into the scene. Within the Settings window, you can define a Laser-Source Number for each laser.
This number needs to match the outgoing device number, adjustable in your laser control software.
Further Laser Projector Settings
Laser Source
Input Device Number.
Projection Intensity Factor
Factor to reduce or rise the intensity for projection only.
Projection Line Width
Change the line width on projections (only once per Source).
Total Output Power
Affects projection and beam intensity.
Invert X & Y
Inverts the output on both axes.
Scanning Angle
Defines the maximum scanning angle.
Max Laser Devices
For the communication between the laser control system and Depence² a multicast connection is used. This connection works for multiple receivers without setting up any client IP-addresses. Unfortunately some network routers do not correctly implement multicast. Instead they use broadcast and send the data to all members in the network, which can interfere with your entire network. Therefore it is recommended to limit the amount of active laser sources in the application settings: See Settings > Application Settings > Laser. By default, Depence² is listening to 4 sources.