# Decals

Decals are basically PBR Materials which can be projected directly onto the scene geometry. This can be used to quickly place signs, logos, dirt or other effects without complex UV mapping of 3D models.&#x20;

A decal object works like an orthographic projector, which affects all objects within its selected area and along the Y+ axis.&#x20;

## Add a decal from the library

Drag the decal from the library and drop it over the object you want:

<div><figure><img src="/files/wWeHH25psuA2kC9IOIXK" alt=""><figcaption><p>Drag a Decal from library</p></figcaption></figure> <figure><img src="/files/uJBtnIN8RqlGjnFL8sjr" alt=""><figcaption><p>Drop to the object surface</p></figcaption></figure></div>

### Scale

Using the orange handles, you can scale the decal. Hold SHIFT to scale proportional.&#x20;

<figure><img src="/files/skDuHxWrCZD5SvACez7p" alt=""><figcaption><p>Scale a decal</p></figcaption></figure>

### Move and Rotate

As for any object, you can move/rotate the decal on the surface object:

<div><figure><img src="/files/FX1msqDGUv5oXZQvShZL" alt=""><figcaption><p>Move a decal</p></figcaption></figure> <figure><img src="/files/nG4nDD8ZeONhkJ9iI8r5" alt=""><figcaption><p>Rotate a decal</p></figcaption></figure></div>

## Create a custom decal

To create a new decal, add a new decal from menu <mark style="color:blue;">**Create**</mark> > <mark style="color:blue;">**3D Objects**</mark> > <mark style="color:blue;">**Decal**</mark>

<div><figure><img src="/files/CIlD42UWkwHKtGd7PKGK" alt=""><figcaption><p>Add a decal</p></figcaption></figure> <figure><img src="/files/N2WRLF5hjgLK8we2WAPy" alt=""><figcaption><p>Add your image as a Diffuse Texture</p></figcaption></figure></div>

{% hint style="success" %}
You can save this custom decal in [My Library](/depence-construction/my-library.md) for easy reuse!

{% endhint %}

{% hint style="warning" %}
Decals are not supported on transparent objects.
{% endhint %}


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