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Arealights

An Arealight emits light from a rectangular plane object with variable sizes. They can be used to simulate any big light sources in a rectangular shape like video walls, screens or even windows in indoor scenes.

Additionally to a diffuse term, the Arealight also calculates a very realistic specular reflection. These reflections are f.e. very important for Video-Screens.

White Arealight

Create an Arealight

  1. Place a Plane Object in your scene via Menu > Create > 3D-Objects > Plane

  2. Create an Arealight Menu > Create > Lights > Arealight

  3. In the 3D-Hierachy, Drop the Arealight below the Plane object

Texturing

The Arealight uses the material applied to the Plane-Object for its lighting calculation. This opens many possibilities.

Masking

While the Arealight only works on rectangular plane objects, it is possible to use alpha masking to create other shapes.

Different shapes using alpha masked textures

Limitations