Shell

A Shell object represents a shell-bomb, which emits a single or multiple particles which can carry further emitters f.e. Stars or Tails.

Property
Description

Firework Color

Pre-defined colors.

Custom Color

Once the Firework Color is set to Custom, a RGB defined color can be used.

Lifetime

Total lifetime in seconds.

Lifetime Random

Randomization of the Lifetime in %.

Enabled

Enabled the emitter.

Height

Maximum Height in meters.

Count

Amount of shells to emit.

Random Direction

Random direction on every shot.

Comet

Visible Comet particle.

Comet Size

Size (WS) of the Comet Particle.

MinPixelSize

Minimum Size of the particle in pixel.

Sound Energy

0..1 value for the sound engine to select different sounds depending on the energy.

Sound

On/Off.

Air Resistance

represents air resistance (a factor of the res. of a unit sphere at cw=1 and 1kg). ⚠️ too high resistance can cause the particle to not emit, because it would never reach the defined height!

Random Velocity

Randomization on the velocity in %.

Fade In

How long the particel fades in (% on lifetime).

Fade Out

How long the particle fades out (% on lifetime).

Blink Frequency

Blink/Strobe frequency in Hz.

Blink Amplitude

Blink/Strobe Amplitude in %.

All child objects will be carried by the shell and will be ignited.

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