Shell
A Shell object represents a shell-bomb, which emits a single or multiple particles which can carry further emitters f.e. Stars or Tails.
Firework Color
Pre-defined colors.
Custom Color
Once the Firework Color is set to Custom, a RGB defined color can be used.
Lifetime
Total lifetime in seconds.
Lifetime Random
Randomization of the Lifetime in %.
Enabled
Enabled the emitter.
Height
Maximum Height in meters.
Count
Amount of shells to emit.
Random Direction
Random direction on every shot.
Comet
Visible Comet particle.
Comet Size
Size (WS) of the Comet Particle.
MinPixelSize
Minimum Size of the particle in pixel.
Sound Energy
0..1 value for the sound engine to select different sounds depending on the energy.
Sound
On/Off.
Air Resistance
represents air resistance (a factor of the res. of a unit sphere at cw=1 and 1kg). ⚠️ too high resistance can cause the particle to not emit, because it would never reach the defined height!
Random Velocity
Randomization on the velocity in %.
Fade In
How long the particel fades in (% on lifetime).
Fade Out
How long the particle fades out (% on lifetime).
Blink Frequency
Blink/Strobe frequency in Hz.
Blink Amplitude
Blink/Strobe Amplitude in %.
All child objects will be carried by the shell and will be ignited.
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