Shell
A Shell object represents a shell-bomb, which emits a single or multiple particles which can carry further emitters f.e. Stars or Tails.
Property | Description |
---|---|
Firework Color | Pre-defined colors. |
Custom Color | Once the Firework Color is set to Custom, a RGB defined color can be used. |
Lifetime | Total lifetime in seconds. |
Lifetime Random | Randomization of the Lifetime in %. |
Enabled | Enabled the emitter. |
Height | Maximum Height in meters. |
Count | Amount of shells to emit. |
Random Direction | Random direction on every shot. |
Comet | Visible Comet particle. |
Comet Size | Size (WS) of the Comet Particle. |
MinPixelSize | Minimum Size of the particle in pixel. |
Sound Energy | 0..1 value for the sound engine to select different sounds depending on the energy. |
Sound | On/Off. |
Air Resistance | represents air resistance (a factor of the res. of a unit sphere at cw=1 and 1kg). ⚠️ too high resistance can cause the particle to not emit, because it would never reach the defined height! |
Random Velocity | Randomization on the velocity in %. |
Fade In | How long the particel fades in (% on lifetime). |
Fade Out | How long the particle fades out (% on lifetime). |
Blink Frequency | Blink/Strobe frequency in Hz. |
Blink Amplitude | Blink/Strobe Amplitude in %. |
All child objects will be carried by the shell and will be ignited.
Last updated