# Lighting Fixtures Settings

Lighting Fixtures have several adjustable settings available once selected:&#x20;

![Lighting fixtures settings panel](/files/-MhI_kaKjUwAAG_P6Py-)

## Position & Motors <a href="#lightingfixturessettings-position-and-motors" id="lightingfixturessettings-position-and-motors"></a>

### Brackets <a href="#lightingfixturessettings-brackets" id="lightingfixturessettings-brackets"></a>

![Lighting fixture brackets](/files/-MhI_kaQSuLiDJzphThv)

**Pan** and **Tilt** angle of the fixture can be set through these options *(only available on assets with a bracket, not available on moving heads)*.

It is independent of the Transformation window.

The ![](/files/yjWSDIihU2TPKJElSPeB) focus feature *(keyboard shortcut <mark style="color:blue;">**F**</mark>)* can be used to easily adjust the asset's focus position.

### Motor Settings <a href="#lightingfixturessettings-motorsettings" id="lightingfixturessettings-motorsettings"></a>

Moving head lighting fixture has Motor Settings to **Invert Pan** and/or **Invert Tilt**.&#x20;

![](/files/-MhI_kaP1sElv2tbgo5n)

#### Customize a Motor Angle <a href="#lightingfixturessettings-customizeamotorangle" id="lightingfixturessettings-customizeamotorangle"></a>

![](/files/-MhI_kaMYYFdZ1qmWLhe)

When accessing the motor setting (Pan/Tilt) of a moving head lighting fixture (from the 3D Hierarchy or from Advanced Settings), their angle can be customized to match your fixture configuration.

Examples:

* Pan is set to 180° range on the fixture menu (MaxAngle +90°/ MinAngle -90°)
* Pan is set to 630° range on the fixture menu (MaxAngle +315°/ MinAngle -315°)

## Performance <a href="#lightingfixturessettings-performance" id="lightingfixturessettings-performance"></a>

To improve Depence performance (complex project, low computer specifications, …) it could be interesting to hide the **Volumetric Beams** generated by the fixture.

Three different options are available:&#x20;

![Lighting fixture performance](/files/-MhI_kaJVrjuQJOEKmfN)

* **Always** - the volumetric beams are rendered in the live view and when rendering image or video
* **Render** - the volumetric beams are only rendered when rendering image or video.
* **Never** - the volumetric beams are never rendered

## Photometry <a href="#lightingfixturessettings-photometry" id="lightingfixturessettings-photometry"></a>

![Lighting fixture photometry](/files/-MhI_kaLRb5tKoEoCsk9)

If needed, you can artificially increase or decrease the lighting fixture intensity through the **Intensity Factor**.

If the lighting fixture has several photometrics available, you can change it easily from the **Photometric** drop-down menu.

### Customize the Photometry <a href="#lightingfixturessettings-customizethephotometry" id="lightingfixturessettings-customizethephotometry"></a>

When accessing the **Light** setting of the fixture (from the 3D Hierarchy or from Advanced Settings), you can **Edit** the Photometrics and adjust them as needed.

Examples:

* Fixture color temperature adjustment.
* Custom photometric profile for custom diffuser.

![Advanced Photometry](/files/-MhI_kaOVJ7AuelCmN0Z)

## DMX Mode <a href="#lightingfixturessettings-dmxmode" id="lightingfixturessettings-dmxmode"></a>

Once patched, change the DMX mode of your selected lighting fixture by right-clicking in the project view and selecting the mode through **Change Mode** menu.&#x20;

![](/files/-MhI_kaN3UBs29st8k9n)


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