Depence R4
  • Depence R4 Documentation
  • Getting Started
    • Installation
      • Update
      • Start Options
    • Projects
    • System Requirements
    • Graphics Hardware
  • Program Overview
    • Workspaces
    • Windows
    • Supported File Formats
      • Supported 3D-Model Import Formats
      • Supported Image / Texture Formats
    • Camera & Navigation
    • Render Views
      • Quad View
      • Background Image
    • Shortcuts
    • Fixture Manager
    • Auto Backup
  • Construction
    • Scene Graph & Grouping
      • 3D Hierarchy Filters
      • Group Objects
    • Object Extensions
      • Depending Visibility
      • Spline Arrange
      • Reflector
    • Layers
    • Editor Tools
      • Selection
      • Move Objects
      • Rotate Objects
      • Transformation
      • CAD Editor Snapping
    • Splines
      • Draw a Spline
      • Circle Spline
      • Rectangle Spline
      • Star Spline
      • Formular Spline
    • Nurbs
    • Add Fixtures and Objects
      • Fixture Hang Tool
    • Connect Dependencies
      • Manual Connect
      • Distributors
      • Auto Connect
      • Disconnect
    • Terrain
      • Terrain Sculpting Tool
      • Terrain Painting Tool
      • Terrain Mass Placement Tool
    • Atmosphere
    • Crowds
    • Import 3D Models
      • Tips & Tricks for 3D modeling
    • Arealights
    • Materials
      • PBR Material
        • DMX Control
        • DMX Matrix
        • Chroma-Key
      • Water Material
      • Video-Wall Material
    • Video Sources
      • Camera Video Source
      • Media-Player
      • NDI Video Source
    • My Library
    • Fixtures
      • Lighting Fixtures Settings
      • Modular Fixtures
      • DMX Motors
      • Channel Patch
      • Patching and Multiple DMX Address
      • Replace a fixture by another one
    • Laser
      • Connect Pangolin Beyond
      • Connect Lasergraph DSP
    • Firework
      • Firework by DMX
      • Timeline workflow
        • Alignment
        • Arrange Events
        • Stepper
        • Spline-Positions
      • Build custom Effects
        • Generic Firework Objects
        • Shell
        • Stars
        • Tail
        • Crackle
        • Cake Box
    • Decals
    • MVR
    • Drones
  • Show & Animation
    • Selection Groups
    • Schematic Views
    • Repository
      • Team Management
      • Scenes
        • Scene Fade / Delay Path
      • Audio & Video Files
      • Sequences
      • Playlists
      • MsgCues
      • Scripts
      • Profiles
      • Virtual Masters
    • Programmer
      • Table View
      • Full Open
      • Release/Clear
      • Value Editors
        • Value
        • Position
        • Color Mix
        • Effects
          • Wave FX
          • Color FX
          • Position FX
      • Panorama Alignment
      • Post Selection
      • Store a Scene
      • Palettes
        • Store values in Palette
        • Use a Palette
        • Edit Palette Values
    • Selection Tool
    • Show Sequencer
      • Track Types
        • Repository Scene Track
        • Any Scene Track
        • Fixture Group Tracks
        • Sequence Track
        • Audio Track
        • Video Track
        • DMX-Stream Track
        • MsgCue Track
        • Script Track
        • Multimedia Stream Track
        • Master Track
        • Speed Master Track
        • Intensity Master Track
        • Parameter Tracks
        • Marker Track
        • OSC Track
        • OSC Track
      • Editor
      • Scene Event - Blocks
      • Loop Region
      • Keyframe Animations
        • Easing Options
        • Spline Mode
        • Rail Rotation
      • Camera Animation
      • Sequencer Settings
      • Automatic Light Control (ALC)
      • Using MIDI keyboard.
  • Rendering
    • Video Rendering
      • Render H.264
      • Render Image Sequence
      • Physics and Framerates
      • Synchronize Pangolin Beyond for Video Rendering
    • Image Rendering
      • Long Exposure Rendering
    • Render Settings
      • Scene
      • Lighting
      • Laser Render Settings
      • Fountain
      • Post-FX
    • Virtual Reality
  • Plot & Documentation
  • Hardware & Control
    • Connect to vServer or vNano/wecs
    • Connect a Console
    • Modules
      • NDI
      • Logic Module
        • Logic Module Items
          • External Devices
          • Tools
          • Events
          • Outputs
          • Conditions
          • Inputs
          • Status
          • Tracker
          • Transformation
          • Converter
          • Container
          • Logic Test
          • Syncro Cloud
        • Group Items on a Group Panel
        • Connect a digital Wind Anemometer
        • Connect an analog Wind-Anemometer to a v:Server
        • Routing different DMX universes to the 4 XLR outputs of the vServer
        • Connection example for recording DMX values via the 4 DMX XLR connectors of the vServer.
        • Assign DMX universes to different ArtNet nodes or other Devices.
      • Scheduler
        • Day Schedule
        • Week Schedule
        • Year Schedule
      • ModBus
      • Synchronization
      • Viz-Key
        • Install Viz-Key Driver
        • Connect Depence to a grandMA3 session
        • Potential Issues and Limitations
      • vServer Test Period
    • Live-Panel
    • Scripting
    • Editing the scheduler with the additional 'ShowOrganizer' program
  • Tips & Tricks
    • Network Settings
    • How to use a DeskDough?
    • Using Variables
    • How to export MVR to grandMA3
    • Control Atmosphere by DMX
    • Camera Remote Control
    • Log files
  • Performance
    • Scene Organization
    • Lighting
    • Other optimizations
  • Release Notes
    • Version 4.0.5
    • Version 4.0.0
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  1. Getting Started

Graphics Hardware

PreviousSystem RequirementsNextProgram Overview

Last updated 7 months ago

Since Depence is a graphically intense software, it requires a powerful graphic card. In case your computer has more than one graphic adapter installed (which is often the case on laptops), you need to make sure that Depence will run on the most powerful card installed.

On NVIDIA-based systems, you can select the "default" graphics hardware within the NVIDIA system configuration.

Please keep your graphic card drivers always up-to-date.

Monitor Refresh rate

The Depence render window always tries to render at the same framerate (fps) as your monitor refresh rate. This synchronization is called V-Sync. Usual monitors are working with a 60Hz refresh rate but modern gaming monitors and even gaming laptop screens are more and more shipped with high-frequency monitors with 120, 140, or even 200 Hz.

That means on a 140Hz Screen, the V-Sync tries to match Depence's frame rate to 140fps.

While this improves the subjective smoothness of animations, it drastically stresses your hardware. This results in GPU overheating/throttling and low battery life on laptops.

Therefore Depence has a feature called Frame-Limiter, which can limit the fps to a specific value. You can apply a frame limiter in the Application Settings or by a click on the framerate in the window's status bar: