Tips & Tricks for 3D modeling
While Depence is a real-time 3D application it is essential to create and import 3D models, which are optimized for real-time rendering. Otherwise, a lot of performance will be used to just render the models instead of focusing on the main parts like lighting and physics simulation. For a better workflow, follow these guidelines:
Polygon count
Always keeps your 3D-Models as clean as possible to reduce the number of polygons as much as possible. A bigger scene should never exceed 3-4mio polygons.
Make sure you remove unnecessary and nearly invisible parts like small holes, screws, etc.
Merge and optimize your models as much as possible.
Normals
Make sure that surface normals and the winding order of all polygons are correct.
UV Coordinates
If you want to apply textures in Depence later on, all UV coordinates must be correct. Therefore, it can be helpful to always attach a test texture on your meshes, to see if your current mapping is correct.
Texture Dimensions
Always keep texture dimensions as low as necessary. Always note that a 4K texture resolution is not needed, as your viewport and camera projection will limit the final visible resolution. Always consider texture sizes of 1024x1024 or 2048x2048.
Use the power of two texture dimensions. Especially when enabling texture compression, these algorithms won't work correctly, if the texture dimensions are any different.
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