Depence R4
  • Depence R4 Documentation
  • Getting Started
    • Installation
      • Update
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    • Render Views
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  • Construction
    • Scene Graph & Grouping
      • 3D Hierarchy Filters
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      • Draw a Spline
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      • Fixture Hang Tool
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      • Terrain Sculpting Tool
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      • Tips & Tricks for 3D modeling
    • Arealights
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      • PBR Material
        • DMX Control
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    • Video Sources
      • Camera Video Source
      • Media-Player
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    • My Library
    • Fixtures
      • Lighting Fixtures Settings
      • Modular Fixtures
      • DMX Motors
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      • Patching and Multiple DMX Address
      • Replace a fixture by another one
    • Laser
      • Connect Pangolin Beyond
      • Connect Lasergraph DSP
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      • Firework by DMX
      • Timeline workflow
        • Alignment
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        • Generic Firework Objects
        • Shell
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    • Decals
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  • Show & Animation
    • Selection Groups
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        • Scene Fade / Delay Path
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          • Wave FX
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      • Panorama Alignment
      • Post Selection
      • Store a Scene
      • Palettes
        • Store values in Palette
        • Use a Palette
        • Edit Palette Values
    • Selection Tool
    • Show Sequencer
      • Track Types
        • Repository Scene Track
        • Any Scene Track
        • Fixture Group Tracks
        • Sequence Track
        • Audio Track
        • Video Track
        • DMX-Stream Track
        • MsgCue Track
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        • Speed Master Track
        • Intensity Master Track
        • Parameter Tracks
        • Marker Track
        • OSC Track
        • OSC Track
      • Editor
      • Scene Event - Blocks
      • Loop Region
      • Keyframe Animations
        • Easing Options
        • Spline Mode
        • Rail Rotation
      • Camera Animation
      • Sequencer Settings
      • Automatic Light Control (ALC)
      • Using MIDI keyboard.
  • Rendering
    • Video Rendering
      • Render H.264
      • Render Image Sequence
      • Physics and Framerates
      • Synchronize Pangolin Beyond for Video Rendering
    • Image Rendering
      • Long Exposure Rendering
    • Render Settings
      • Scene
      • Lighting
      • Laser Render Settings
      • Fountain
      • Post-FX
    • Virtual Reality
  • Plot & Documentation
  • Hardware & Control
    • Connect to vServer or vNano/wecs
    • Connect a Console
    • Modules
      • NDI
      • Logic Module
        • Logic Module Items
          • External Devices
          • Tools
          • Events
          • Outputs
          • Conditions
          • Inputs
          • Status
          • Tracker
          • Transformation
          • Converter
          • Container
          • Logic Test
          • Syncro Cloud
        • Group Items on a Group Panel
        • Connect a digital Wind Anemometer
        • Connect an analog Wind-Anemometer to a v:Server
        • Routing different DMX universes to the 4 XLR outputs of the vServer
        • Connection example for recording DMX values via the 4 DMX XLR connectors of the vServer.
        • Assign DMX universes to different ArtNet nodes or other Devices.
      • Scheduler
        • Day Schedule
        • Week Schedule
        • Year Schedule
      • ModBus
      • Synchronization
      • Viz-Key
        • Install Viz-Key Driver
        • Connect Depence to a grandMA3 session
        • Potential Issues and Limitations
      • vServer Test Period
    • Live-Panel
    • Scripting
    • Editing the scheduler with the additional 'ShowOrganizer' program
  • Tips & Tricks
    • Network Settings
    • How to use a DeskDough?
    • Using Variables
    • How to export MVR to grandMA3
    • Control Atmosphere by DMX
    • Camera Remote Control
    • Log files
  • Performance
    • Scene Organization
    • Lighting
    • Other optimizations
  • Release Notes
    • Version 4.0.5
    • Version 4.0.0
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On this page
  • Control Camera Selector by Keyboard-Shortcuts
  • Create the Logic
  • Control Camera Selector by DMX
  • Integration with Disguise
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  1. Tips & Tricks

Camera Remote Control

PreviousControl Atmosphere by DMXNextLog files

Control Camera Selector by Keyboard-Shortcuts

The enormous flexibility of the Logic I/O feature allows for control of any object property direct or depending on other inputs. In this case, we want to show an example of how to switch between multiple cameras using a button press on your keyboard.

First, of course, we need several camera objects as well as a camera selector object that can switch between the cameras.

Create the Logic

  1. Navigate to the Hardware Tab or open the Hardware Manager over the Windows Menu

  2. Add a "Visualizer" Device

  3. In the Logic I/O tab we are now creating our nodes

  4. Drag the Camera-Selector Object onto the Logic I/O page

On the left side, we have added 8 key input elements that respond to the pressing of the numeric keys along with CTRL and trigger a pulse. The multiplexer object (in indexing mode) outputs an index from 1 to 8, depending on which input the last pulse was applied to.

The camera selector has a "CameraIndex" input, which represents a 0-based index of all camera objects. For this reason, we need to subtract 1 from the output of the multiplexer.

As inputs you can also use other triggers like MIDI or OSC Messages.

Control Camera Selector by DMX

Of course it is also possible to control the Camera-Selector index by DMX.

Integration with Disguise

Check out how to control the Depence camera from Disguise:

Make sure to enable "Transform to DMX value" on the Read-DMX object. Otherwise it will output values between 0..1.

https://help.disguise.one/workflows/dmx/depence
Example
Example to control the Camera index by DMX