> For the complete documentation index, see [llms.txt](https://help.depence.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://help.depence.com/depence-show-and-animation/depence-show-sequencer/depence-keyframe-animations.md).

# Keyframe Animations

The Depence Sequencer also offers key-frame animation features to animate objects on the timeline. This can be used to animate walking people, driving cars, or camera movements.

## **Adding Objects to the Timeline**

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/G4MEahU4K3Vm7AvRrx0l/40829258.png)

Pick the Object on its Drag-Icon and drag it over the Timeline Track area. This will create an Object-Keyframe Track for this Object including basic property tracks for Position, Rotation, and Scale.

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/V1nnOc75AjqRTLjBYZ8W/48463915.png)

Once you drop the object, it also records the first initial key-frame, based on the current position of the object.

### Add more properties&#x20;

By default only Position, Rotation and Scale are recorded. Nevertheless most objects offer more properties which can be controlled by keyframes. In the Object-Track right-click and choose "Add Keyframe properties".

## **Record new Keyframes**

The general workflow of recording keyframes is equal to other 3D-Programs:

1. Move the **Timeline** Position to a time where the Animation should reach the target.
2. Move the **Object** to the target Position.
3. Record the new keyframe by a click on the Tracks Record button![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/ExJ8AQHWUNrRSlMifRSa/47972451.png).

Once you recorded on the Object-Track, it will automatically record keys for all property tracks. While moving the Timeline Position pointer you can see how the animation will interpolate between the keyframes.

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/Z9hrVz8AYlKSLvSZZNdA/40829267.png)

## **Overwrite Keyframes**

To re-record a keyframe, just move the timeline position pointer over the keyframes until they appear red and click the record button again.

## **Animation Path**

Once you have recorded different positions, the 3D Viewport will draw the animation in form of a spline path, which allows you to change the key positions with your mouse on its key points.

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/a0nPdcOz07MYYRVBx86x/47939664.png)

{% hint style="warning" %}
Please note that moving the key points is view-dependent, so it makes sense to edit these in the Quad-View.
{% endhint %}


---

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