Patching and Multiple DMX Address
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Nowadays lighting consoles control fewer and fewer pixel LEDs, whereas Media Servers start to be the norm.
To physically split the control, lighting fixture manufacturers moved forward by splitting the DMX control.
It is increasingly common to have fixture control spread between different DMX universes.
A lighting fixture with multiple DMX addresses has independent DMX modes per part.
For example, the Clay Paky - HY B-EYE K25 is composed of 2 parts:
Main Fixture (Position, Master Intensity, Beam, …)
DMX modes: Standard, Shapes
Pixel Engine (Independent LED's Pixel control)
DMX modes: RGB, RGBW
When patching a lighting fixture with multiple DMX addresses, all fixture parts will be automatically patched (the first DMX mode is used by default for the fixture sub-part).
The fixture sub-part is like a fixture, select the fixture from the filter selection to access it:
As per the classical fixture, once selected, change the DMX mode from "Change Mode":
As per the classical fixture, once selected, patch the fixture sub-part where needed:
As per the classical fixture, once selected from the Patching window, unpatched it:
For some specific fixtures, where the Pixel Engine is deeply linked to the Main Fixture (for technical purposes), additional DMX modes without Pixel Engine are created, they are named with the "Without Pixel Engines" suffix:
These modes "Without Pixel Engines" shall be used when Pixel Engines are unpatched. If not used, the fixture will not answer correctly.