Physics and Framerates
Depence features a real-time physics engine for fluid dynamics, which highly depends on the current render framerate.
The calculation of fluid dynamics takes several parameters into account. The amount of particles at a given position is also very important for density and pressure calculation.
While only a solid number of particles can be emitted per frame it is therefore essential to keep the framerate as constant as possible, otherwise, these calculations would no longer work as expected.
The engine was optimized for a framerate of 60fps, which should be always the target framerate for animations.
Last modified 4mo ago