Depence R4
  • Depence R4 Documentation
  • Getting Started
    • Installation
      • Update
      • Start Options
    • Projects
    • System Requirements
    • Graphics Hardware
  • Program Overview
    • Workspaces
    • Windows
    • Supported File Formats
      • Supported 3D-Model Import Formats
      • Supported Image / Texture Formats
    • Camera & Navigation
    • Render Views
      • Quad View
      • Background Image
    • Shortcuts
    • Fixture Manager
    • Auto Backup
  • Construction
    • Scene Graph & Grouping
      • 3D Hierarchy Filters
      • Group Objects
    • Object Extensions
      • Depending Visibility
      • Spline Arrange
      • Reflector
    • Layers
    • Editor Tools
      • Selection
      • Move Objects
      • Rotate Objects
      • Transformation
      • CAD Editor Snapping
    • Splines
      • Draw a Spline
      • Circle Spline
      • Rectangle Spline
      • Star Spline
      • Formular Spline
    • Nurbs
    • Add Fixtures and Objects
      • Fixture Hang Tool
    • Connect Dependencies
      • Manual Connect
      • Distributors
      • Auto Connect
      • Disconnect
    • Terrain
      • Terrain Sculpting Tool
      • Terrain Painting Tool
      • Terrain Mass Placement Tool
    • Atmosphere
    • Crowds
    • Import 3D Models
      • Tips & Tricks for 3D modeling
    • Arealights
    • Materials
      • PBR Material
        • DMX Control
        • DMX Matrix
        • Chroma-Key
      • Water Material
      • Video-Wall Material
    • Video Sources
      • Camera Video Source
      • Media-Player
      • NDI Video Source
    • My Library
    • Fixtures
      • Lighting Fixtures Settings
      • Modular Fixtures
      • DMX Motors
      • Channel Patch
      • Patching and Multiple DMX Address
      • Replace a fixture by another one
    • Laser
      • Connect Pangolin Beyond
      • Connect Lasergraph DSP
    • Firework
      • Firework by DMX
      • Timeline workflow
        • Alignment
        • Arrange Events
        • Stepper
        • Spline-Positions
      • Build custom Effects
        • Generic Firework Objects
        • Shell
        • Stars
        • Tail
        • Crackle
        • Cake Box
    • Decals
    • MVR
    • Drones
  • Show & Animation
    • Selection Groups
    • Schematic Views
    • Repository
      • Team Management
      • Scenes
        • Scene Fade / Delay Path
      • Audio & Video Files
      • Sequences
      • Playlists
      • MsgCues
      • Scripts
      • Profiles
      • Virtual Masters
    • Programmer
      • Table View
      • Full Open
      • Release/Clear
      • Value Editors
        • Value
        • Position
        • Color Mix
        • Effects
          • Wave FX
          • Color FX
          • Position FX
      • Panorama Alignment
      • Post Selection
      • Store a Scene
      • Palettes
        • Store values in Palette
        • Use a Palette
        • Edit Palette Values
    • Selection Tool
    • Show Sequencer
      • Track Types
        • Repository Scene Track
        • Any Scene Track
        • Fixture Group Tracks
        • Sequence Track
        • Audio Track
        • Video Track
        • DMX-Stream Track
        • MsgCue Track
        • Script Track
        • Multimedia Stream Track
        • Master Track
        • Speed Master Track
        • Intensity Master Track
        • Parameter Tracks
        • Marker Track
        • OSC Track
        • OSC Track
      • Editor
      • Scene Event - Blocks
      • Loop Region
      • Keyframe Animations
        • Easing Options
        • Spline Mode
        • Rail Rotation
      • Camera Animation
      • Sequencer Settings
      • Automatic Light Control (ALC)
      • Using MIDI keyboard.
  • Rendering
    • Video Rendering
      • Render H.264
      • Render Image Sequence
      • Physics and Framerates
      • Synchronize Pangolin Beyond for Video Rendering
    • Image Rendering
      • Long Exposure Rendering
    • Render Settings
      • Scene
      • Lighting
      • Laser Render Settings
      • Fountain
      • Post-FX
    • Virtual Reality
  • Plot & Documentation
  • Hardware & Control
    • Connect to vServer or vNano/wecs
    • Connect a Console
    • Modules
      • NDI
      • Logic Module
        • Logic Module Items
          • External Devices
          • Tools
          • Events
          • Outputs
          • Conditions
          • Inputs
          • Status
          • Tracker
          • Transformation
          • Converter
          • Container
          • Logic Test
          • Syncro Cloud
        • Group Items on a Group Panel
        • Connect a digital Wind Anemometer
        • Connect an analog Wind-Anemometer to a v:Server
        • Routing different DMX universes to the 4 XLR outputs of the vServer
        • Connection example for recording DMX values via the 4 DMX XLR connectors of the vServer.
        • Assign DMX universes to different ArtNet nodes or other Devices.
      • Scheduler
        • Day Schedule
        • Week Schedule
        • Year Schedule
      • ModBus
      • Synchronization
      • Viz-Key
        • Install Viz-Key Driver
        • Connect Depence to a grandMA3 session
        • Potential Issues and Limitations
      • vServer Test Period
    • Live-Panel
    • Scripting
    • Editing the scheduler with the additional 'ShowOrganizer' program
  • Tips & Tricks
    • Network Settings
    • How to use a DeskDough?
    • Using Variables
    • How to export MVR to grandMA3
    • Control Atmosphere by DMX
    • Camera Remote Control
    • Log files
  • Performance
    • Scene Organization
    • Lighting
    • Other optimizations
  • Release Notes
    • Version 4.0.6
    • Version 4.0.5
    • Version 4.0.0
Powered by GitBook
On this page
  • Formats
  • H.264
  • JPEG, PNG, Bitmap Image Sequence
  • Profiles
  • Output File
  • Loop Region
  • Multisampling
  • Motion Blur
Export as PDF
  1. Rendering

Video Rendering

PreviousRenderingNextRender H.264

Last updated 1 month ago

Depence comes with the ability to render your shows as a high-quality video animation. Once you have created a show, click on the Render button in the Sequencer window.

Formats

A video can be rendered in different file formats:

H.264

This option will render a H.264 MPEG-4 AVC video file, including audio files you may place within the timeline. These video files are ready to be uploaded on Youtube, Facebook, or to be sent to your client.

JPEG, PNG, Bitmap Image Sequence

When using this file format, the software will render and store frame by frame into single image files with a numeric suffix on the respective file's name such as img_005.jpg, img_006.jpg, ...

Most known video editing programs support the import of image sequences. This format is usually used, when post-production in other software programs is needed to exchange without losing too much image quality.

Profiles

All settings made for a file format can be stored into a profile for easy access later.

Output File

With a click on the blue file name you can change the target file path, where your video or image sequence will be saved. When using image sequence as file format, be aware not to use numbers in the saved file's name.

Loop Region

When the loop region is checked, the renderer will only render that part of the Sequence, which is marked within the current loop region.

Please note, that scenes positioned before the loop start won't be triggered, even if they are in tracking-mode.

Multisampling

Multisampling is the most performance/quality related option. It defines how often each pixel will be computed to render high-quality anti-aliasing and detailed light beams. Please note, that a Multisample factor of 8x might also multiply the time to render by 8.

Motion Blur

The Motion Blur feature is available only during video rendering. It simulates motion blur based on movement of both objects and the camera over the duration of a virtual shutter exposure.

In the Extras tab, the Shutter Angle setting (in degrees) controls how long the virtual shutter remains open relative to each frame. A higher angle (e.g., 180°) results in stronger blur—just like with a real camera. A value of 0° disables the effect.

Motion blur is directly affected by the frame rate: at 30 FPS and a 180° shutter angle, the blur covers 1/60s of movement. This applies equally to fast-moving objects and quick camera motion.

For best visual quality, we recommend using at least 12x MultiSampling when Motion Blur is enabled.