# Terrain Painting Tool

<div align="left"><img src="/files/-MhI_kZRyn3xyVKQWaSF" alt=""></div>

The terrain in Depence offers up to 8 layers to paint any material on. Each layer can be drawn individually. Activate the tool on the left toolbar.

![](/files/-MhI_kZPy9GD46jHQXI3)

## **Layer**

The first layer is a procedural grass layer by default, containing several grass textures, which will be blended automatically depending on the distance to the camera. To add a new layer simply Drag & Drop a material from the library into the tool next to the grass layer.

The selected layer is always active for painting with your mouse, using the left mouse button.

![](/files/-MhI_kZSJQIn1B5ryoSR)

This toolbar defines the current mode of your brush. It can paint, erase or use a brush pattern.

| Tool Radius | Changes the radius of the tool itself.                   |
| ----------- | -------------------------------------------------------- |
| Strength    | Defines the intensity and power of each draw cycle.      |
| Hardness    | Defines the hardness/softness of the edges of the brush. |

![Select the layer to edit and simply draw with your left mouse button](/files/-MhI_kZQKyVAn-6daBOL)

### **Layer Properties**

| Color Mix       | This will multiply the diffuse texture color with a given color.                                                                      |
| --------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| Grass Layer     | Active on first grass-layer by default. Only one layer can be grass.                                                                  |
| Roughness       | A roughness multiplier on the material.                                                                                               |
| Scale           | Scales the UV mapping for this layer.                                                                                                 |
| Min/Max Angle   | Limits the visibility depending on the surface normal. This can be used on a filled layer e.g. to show stones/cliffs on steep angles. |
| Min/Max Height  | Limits the visibility depending on the height.                                                                                        |
| Texture Diffuse | Can load a custom texture for the Diffuse Channel. Automatically filled by the dropped material.                                      |
| Texture Normal  | Can load a custom texture for the Normal Channel. Automatically filled by the dropped material.                                       |


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