# Scene Fade / Delay Path

With Fade / Delay Path settings, more complex scene calls such as "*Move in Black*" can be realized.\
A FadePath describes how a single channel behaves when fading in and out of a scene. The delay time and the fade-in time can be set as a percentage of the scene fade time.

The in-fade and out-fade behavior of each scene in the repository or within a sequence (show) can be adjusted individually for each parameter.

To do this, right-click on a scene button or in the Sequencer on the corresponding scene and then select "**Edit Scene Fade Path**".

<figure><img src="https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/gqdc7oUxAkhKLXEDhte4/image.png" alt=""><figcaption></figcaption></figure>

In the upper line, you can choose whether you want to set the fade behavior for the start or for the end of a scene.

Order by Fixture combines all the same function types of a scene. Changes to the Delay and Fade faders change the fader rate or delay rate of all the same functions.

<figure><img src="https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/eimuPTBnpaYQskS3V1Tp/image.png" alt=""><figcaption></figcaption></figure>

Order by Function shows all functions of all channels contained in the scene.

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/4hXY8jwb5aZFcVTb3Uxz/image.png)

![](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/rtUntJDUuC9US1bjKcOq/image.png)

{% hint style="danger" %}
The channel delay is used for effect runs and has no use for the fade path
{% endhint %}
