Depence R4
  • Depence R4 Documentation
  • Getting Started
    • Installation
      • Update
      • Start Options
    • Projects
    • System Requirements
    • Graphics Hardware
  • Program Overview
    • Workspaces
    • Windows
    • Supported File Formats
      • Supported 3D-Model Import Formats
      • Supported Image / Texture Formats
    • Camera & Navigation
    • Render Views
      • Quad View
      • Background Image
    • Shortcuts
    • Fixture Manager
    • Auto Backup
  • Construction
    • Scene Graph & Grouping
      • 3D Hierarchy Filters
      • Group Objects
    • Object Extensions
      • Depending Visibility
      • Spline Arrange
      • Reflector
    • Layers
    • Editor Tools
      • Selection
      • Move Objects
      • Rotate Objects
      • Transformation
      • CAD Editor Snapping
    • Splines
      • Draw a Spline
      • Circle Spline
      • Rectangle Spline
      • Star Spline
      • Formular Spline
    • Nurbs
    • Add Fixtures and Objects
      • Fixture Hang Tool
    • Connect Dependencies
      • Manual Connect
      • Distributors
      • Auto Connect
      • Disconnect
    • Terrain
      • Terrain Sculpting Tool
      • Terrain Painting Tool
      • Terrain Mass Placement Tool
    • Atmosphere
    • Crowds
    • Import 3D Models
      • Tips & Tricks for 3D modeling
    • Arealights
    • Materials
      • PBR Material
        • DMX Control
        • DMX Matrix
        • Chroma-Key
      • Water Material
      • Video-Wall Material
    • Video Sources
      • Camera Video Source
      • Media-Player
      • NDI Video Source
    • My Library
    • Fixtures
      • Lighting Fixtures Settings
      • Modular Fixtures
      • DMX Motors
      • Channel Patch
      • Patching and Multiple DMX Address
      • Replace a fixture by another one
    • Laser
      • Connect Pangolin Beyond
      • Connect Lasergraph DSP
    • Firework
      • Firework by DMX
      • Timeline workflow
        • Alignment
        • Arrange Events
        • Stepper
        • Spline-Positions
      • Build custom Effects
        • Generic Firework Objects
        • Shell
        • Stars
        • Tail
        • Crackle
        • Cake Box
    • Decals
    • MVR
    • Drones
  • Show & Animation
    • Selection Groups
    • Schematic Views
    • Repository
      • Team Management
      • Scenes
        • Scene Fade / Delay Path
      • Audio & Video Files
      • Sequences
      • Playlists
      • MsgCues
      • Scripts
      • Profiles
      • Virtual Masters
    • Programmer
      • Table View
      • Full Open
      • Release/Clear
      • Value Editors
        • Value
        • Position
        • Color Mix
        • Effects
          • Wave FX
          • Color FX
          • Position FX
      • Panorama Alignment
      • Post Selection
      • Store a Scene
      • Palettes
        • Store values in Palette
        • Use a Palette
        • Edit Palette Values
    • Selection Tool
    • Show Sequencer
      • Track Types
        • Repository Scene Track
        • Any Scene Track
        • Fixture Group Tracks
        • Sequence Track
        • Audio Track
        • Video Track
        • DMX-Stream Track
        • MsgCue Track
        • Script Track
        • Multimedia Stream Track
        • Master Track
        • Speed Master Track
        • Intensity Master Track
        • Parameter Tracks
        • Marker Track
        • OSC Track
        • OSC Track
      • Editor
      • Scene Event - Blocks
      • Loop Region
      • Keyframe Animations
        • Easing Options
        • Spline Mode
        • Rail Rotation
      • Camera Animation
      • Sequencer Settings
      • Automatic Light Control (ALC)
      • Using MIDI keyboard.
  • Rendering
    • Video Rendering
      • Render H.264
      • Render Image Sequence
      • Physics and Framerates
      • Synchronize Pangolin Beyond for Video Rendering
    • Image Rendering
      • Long Exposure Rendering
    • Render Settings
      • Scene
      • Lighting
      • Laser Render Settings
      • Fountain
      • Post-FX
    • Virtual Reality
  • Plot & Documentation
  • Hardware & Control
    • Connect to vServer or vNano/wecs
    • Connect a Console
    • Modules
      • NDI
      • Logic Module
        • Logic Module Items
          • External Devices
          • Tools
          • Events
          • Outputs
          • Conditions
          • Inputs
          • Status
          • Tracker
          • Transformation
          • Converter
          • Container
          • Logic Test
          • Syncro Cloud
        • Group Items on a Group Panel
        • Connect a digital Wind Anemometer
        • Connect an analog Wind-Anemometer to a v:Server
        • Routing different DMX universes to the 4 XLR outputs of the vServer
        • Connection example for recording DMX values via the 4 DMX XLR connectors of the vServer.
        • Assign DMX universes to different ArtNet nodes or other Devices.
      • Scheduler
        • Day Schedule
        • Week Schedule
        • Year Schedule
      • ModBus
      • Synchronization
      • Viz-Key
        • Install Viz-Key Driver
        • Connect Depence to a grandMA3 session
        • Potential Issues and Limitations
      • vServer Test Period
    • Live-Panel
    • Scripting
    • Editing the scheduler with the additional 'ShowOrganizer' program
  • Tips & Tricks
    • Network Settings
    • How to use a DeskDough?
    • Using Variables
    • How to export MVR to grandMA3
    • Control Atmosphere by DMX
    • Camera Remote Control
    • Log files
  • Performance
    • Scene Organization
    • Lighting
    • Other optimizations
  • Release Notes
    • Version 4.0.6
    • Version 4.0.5
    • Version 4.0.0
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  • Cell Indicators:
  • Set value
  • Quick edition
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  1. Show & Animation
  2. Programmer

Table View

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The Programmer lists all selected fixtures along with their channels and sorts them by parameter types in a single table. Each row represents a fixture or sub-fixture.

Example: In this example, the parameter type "Colormix" can be found along with the grouped channels Cyan, Magenta, Yellow, and CTO. Once you click on the parameter name, the Value Editor will select the correct editor to adjust, in this case, all colors at once. If you click on the Channel name, all cells for this channel will be selected and the Value-Editor will update.

Cells can also be selected manually with the left mouse button. Multi-selection via SHIFT or CTRL.

Cell Indicators:

The S indicates that this value is marked to be stored, when storing the scene. Once a value gets changed in the programmer, the cells will automatically be "marked to store".

You can manually "unmark" a cell by right-click > "Unmark to Save":

Set value

The Set value command allows you to directly set the value for the current cell:

The value unit %, DMX or HEX follow the one you have set on top of programmer belt:

Quick edition

By right-clicking in a cell and moving your mouse (at the same time), you can quickly adjust the current cell value:

Unmark to Save
Set value pop-up
Value unit