# Scene

## **Fog Scene**

This setting creates a distant fog in outdoor environments. Only visible when the Atmosphere is active.

## **Indirect Shadows**

This feature creates the effect of selfcast shadows also called <mark style="color:blue;">Ambient Occlusion</mark>.

<figure><img src="https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/pILu8VfPL3e9tqnq9xdk/AO-Animation.webp" alt=""><figcaption><p>Ambient Occlusion - Animation On/Off</p></figcaption></figure>

![Ambient Occlusion - Off](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/1gyuAsArD0iYRbVdI8k6/AO-Off.png) ![Ambient Occlusion - On](https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/uHeaAKyymdwTqHzMQ19t/AO-On.png)

The <mark style="color:blue;">AO Radius</mark> parameter changes the area, which is influenced:

<figure><img src="https://content.gitbook.com/content/SJPsyh5CBOise9BtVNGO/blobs/2luqHLM3AvzEb6MzbiY0/AO-Radius-Animation.webp" alt=""><figcaption><p>Ambient Occlusion Radius animation 1cm/400cm</p></figcaption></figure>

Starting with R3.2 the new High Quality AO can render a much higher AO Radius, which is perfect for indoor scenes together with indirect lighting.&#x20;

{% hint style="info" %}
This is only available when the <mark style="color:blue;">Scene Quality</mark> option is higher than low quality.
{% endhint %}

##

## **Wind**

You can set the <mark style="color:blue;">wind direction</mark>, <mark style="color:blue;">elevation</mark>, and <mark style="color:blue;">speed</mark> to adjust the [Lighting Fog & Haze](https://help.depence.com/depence-rendering/depence-lighting#fog-and-haze) rendering.
