The DMX-Matrix feature creates a UV-mappable Matrix texture based on DMX values. This feature can be used to simulate thousands of LED fixtures without the performance overhead of individual fixtures because it directly reads DMX values from the internal buffer.
To add the DMX-Matrix feature on a model, access its Material settings, and click on the "..." button:
Material > DMX Matrix
DMX Matrix Texture window
Close the window to validate your settings.
As the DMX-Matrix is material, to make it emissive (visible in the dark), don't forget to raise its Emissive factor (maximum value is 500%):
Emissive material property
Now your material is ready to be used, you can patch the DMX Matrix fixture from the fixture library:
DMX Matrix fixture
The DMX Matrix fixture has the same mode as the DMX Matrix Texture, select the one you had set.
You need to patch as many DMX Matrix fixtures as your DMX Matrix Texture has (Columns x Rows)
Note: - DMX Matrix fixture only controls 1 pixel at a time. - Their position in world space is not important, there are not represented in 3D.
DMX Matrix fixtures grouped to easily hide them in the 3D Hierarchy
DMX Matrix on Depence primitives - with textures and different PBR material settings
DMX Matrix on Sweep Nurbs based on a spline - 400 pixels
Custom 3D model with DMX Matrix - 100 pixels